Version 1.2 - Official Update Notes


As promised in a previous log entry, here are the official update notes for The Walled and the Wood v1.2. An updated character sheet is also in the works, but the existing rendition can still be used in the interim to enjoy 1.2.


1. All Skill Checks used to Do Harm inflict 4 Injuries/damage by default. This improves the use of Fisticuffs, which previously did 2 damage.

2. Except in special/unique encounters, the GR no longer makes Checks for NPCs using or being targeted by Arts. The Player's Check for their Character determines the outcome. In essence, a successful Invocation or Ritual cast by a Player Character automatically succeeds in affecting the target unless they are particularly noteworthy/important (GR's discretion). Similarly, assume enemy Adepts succeed at casting their Arts; Players make Resistance Checks that inform the outcome.

Note: This change is intended to bring the occult business of the game, the part that separates the Player Characters from the rest of the unknowing world, to the front-and-center as a Player-driven event. Only bosses and special NPC's (that probably have their own character sheet) should get the same treatment. Spotlight on the Players, in a sense. Previously the use of Resistance was written rather wiffle-waffle-y if I say so myself, so hopefully this is clearer and more straightforward. Less of a back-and-forth contest against all but the deadliest enemies.

3. Break chance for Tools has been completely removed. A Tool can still become Broken, but never as a result of standard use (with the exception of Armor, which Breaks when it reaches 0; taking damage to Armor seems like a "standard use").

4. Some more typos and things have been fixed.

5. Hyperlinks *should* all work now. Should.

6. Page numbers removed from the Table of Contents. They weren't dynamically generated, and fixing them manually is boring for what is intended to be a digital product. If this book ever goes to print, we'll add them back in.

7. Aspected Ingredients and Tools have been expanded upon regarding how they interact with the game mechanically. Check these rules out in the Crafting section.

8. Shaping rules and requirements were also tweaked somewhere along the line, and have been further clarified/added/modified.

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